“Street Fighter 2” was the undisputed champion of fighting games during the first few years after its release in the early 90s. Fans could go to any arcade and see a crowd of people watching two players duke it out on the cabinet. The vibrant color palette, stunning cast of characters, and improved mechanics put it miles ahead of anything else on the market. In fact, it was so popular that Capcom spent years updating and continuing to balance the game with new additions rather than using its resources to develop a new “Street Fighter” title. One of these variations of the game was called “Super Street Fighter 2: Turbo.” It offered four “speed” settings, and move sets called super combos and air combos, which added new layers of versatility to the combat. It also allowed the players who knew the code to access a secret playable character: Akuma.
The “code” wasn’t exactly a simple string of buttons either. Players who wanted to use Akuma had to highlight Ryu for three seconds, then T. Hawk for three seconds, then Guile for three seconds, then Cammy for three seconds, and then go back to Ryu for three seconds before hitting the start button and all three punch buttons at once. It was all worth it for the look on your friend’s face when they suddenly had to face the Great Ogre, though.